To make life better for people impacted by dementia and their supporters, we’ve built an interactive and immersive 3D world called Deva.
We invite you to play together.

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Combating isolation, building communication bridges, having fun, together

Deva World™ is the first virtual world designed specifically for people with cognitive challenges caused by Alzheimer’s and related dementias. Caregivers ‘step in’, joining the participant in a playful world filled with favorite things. There are places to explore and activities of daily living to undertake. You can even exercise using Deva! Tapping on objects brings them to life, triggering memories and building connections. Research-led, best practice non-pharma’ strategies to improve well-being drives everything we do. Best of all, Deva is fun. More more enjoyable caregiving means better care. 

    Come into Deva World…

    …and make it yours

    For families

    Whether you are a family member or care partner, Deva could be the shift that you are looking for in your care routine.

    There is no charge to try Deva and you don’t need a credit card to get started.

    Subscription begins after your first month. Invite your care-supporters in;  Deva is free-to-share.

    For care organizations

    Empower your point-of-care staff with a care companion tool that delivers evidence-based therapies and activities to seniors with dementia and other cognitive challenges.

    Easy to set up – fun to use – tablet agnostic

    A robust administration dashboard provides real-time indicators of wellbeing and actionable insights. 


    Contact us to learn about our care provider packages, including training, on-boarding, and tiered pricing. 

    Our community

    Grounded in science

    Deva World was built from the ground up with a residential community receiving full-time memory care, informed by dementia therapy best practices.

    The caregiver/player relationship is integrated at the design level. This joint experience is key to players’ improved mood and sense of wellbeing.

    The project was develpoed by Australian creative media-maker and social-scientist, Mandy Salomon PhD, who, while researching online virtual communities at Melbourne’s Swinburne University, observed that people can be more themselves in a virtual world than they can in the actual world.

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