To support the well-being of people impacted by dementia and their caregivers, we’ve built a playful 3D world called Deva™
The world’s first dementia-friendly interactive 3D world.
Co-designed with memory care residents, research-led.
Deva World embeds evidence-based engagement stimuli for meaningful play
Tapping on objects brings them to life.
Players share, express, have fun and are well-in-the-moment.
- Build new connections
- Customize, for person-centered play
- Receive rich data-driven insights
- Play on any tablet device (Android or Apple)
- Free-to-share with your care circle. Once authorized, they receive Deva on their own tablet; Deva goes where your player goes.
Whether you are a family member or a care-professional, Deva could be the shift you are looking for in your care routine. There is no charge to try Deva, and you don’t need a credit card to get started.
Subscription begins after your first month.
Are you a care organization?
Please contact us
to learn about our care provider packages, including training, onboarding, and tiered pricing.
Come into Deva World…
a breakthrough interactive digital game that calms and engages, builds communication bridges and celebrates a life well-lived.
…and make it yours
Professor June Andrews,
Dementia Services Development Centre,
Stirling University, UK
John Zeisel, PhD,
I'm Still Here Foundation
& Hearthstone Alzheimer Care,
Recreation therapist CTRS,
Certified Validation teacher,
part time student caring for his grandmother full-time
Grounded in science
Deva World was built from the ground up with a residential community receiving full-time memory care, informed by dementia therapy best practices.
The caregiver/player relationship is integrated at the design level. This joint experience is key to players’ improved mood and sense of wellbeing.
The project is the brainchild of Australian media personality-turned social-scientist, Mandy Salomon PhD, who, while researching online virtual communities at Melbourne’s Swinburne University, observed that people can be more themselves in a virtual world than they can in the actual world.